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Dungeons, Useless Ideas

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Theclassic adventuring environment, the dungeon is the place where heroes cut their teeth, learning quickly that opening every closed door without first checking for traps isnt the best way to survive and explore a second dungeon. Welcome toDungeons, Usele

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Introduction

Theclassic adventuring environment, the dungeon is the place where heroes cut their teeth, learning quickly that opening every closed door without first checking for traps isnt the best way to survive and explore a second dungeon. Welcome toDungeons, Useless Ideas, a random collection of bad ideas for those days when you the gamemaster simply dont care. This title is packed with information that will prove to be as unnecessary and worthless as anything that I have ever created. Youre welcome.

Random encounters.Random encounters, yeah

Whats behind the door?1d10 terrible ideas for what the PCs may find when they open a locked door in the dungeon.

More dungeon encounters.If you dare, flip to the second page and youll find more worthless ideas.

3d6 dungeon inhabitants.Where the other tables feature all sorts of things, this one is only living creatures and characters.

And thats it! Please dont be too upset that this work sucks.

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