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Whether its advice from grognards who were running games at the dawn of RPGs,or suggestions from the new generation of game designers, these 21 essays byexperts are here to help you improve your GMing skills and create fun, amazing,memorable campaigns that
Whether its advice from grognards who were running games at the dawn of RPGs,or suggestions from the new generation of game designers, these 21 essays byexperts are here to help you improve your GMing skills and create fun, amazing,memorable campaigns thatll be talked about for years.
In this book, master GMs and storytellers give you advice about solo campaigns,shy players, cell phones, and making rulings on the fly. Are you unprepared for thegame youre running half an hour from now? Did you accidentally kill all the PCs?Do you want to run a game for kids? Did the plot take a sudden turn and the PCs
have gone into uncharted territory? Weve got you covered.
Complete with discussions on highlighting player strengths, tips for new and veteranGMs, and character romances, youll find useful advice about making yourgame more welcoming, more engaging, and more fun.
Featuring essays by Keith Baker, Wolfgang Baur, David Zeb Cook, Frank Mentzer, Shanna Germain, Monica Valentinelli, Steve Winter, and many other game professionals.
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